; Merged Mod: .\1 Default\Nahida.ini, .\2 D (NoAcc)\Nahida.ini, .\3 D (NoTR)\Nahida.ini, .\4 D (NoAcc, NoTR)\Nahida.ini, .\5 D (NoTR, NoC)\Nahida.ini, .\6 D (NoAcc, NoTR, NoC)\Nahida.ini, .\7 D (NoExt)\Nahida.ini, .\8 D (NoAcc, NoExt)\Nahida.ini, .\9 D (NoExt, NoTR)\Nahida.ini, .\10 D (NoAcc, NoExt, NoTR)\Nahida.ini, .\11 D (NoExt, NoTR+NoC)\Nahida.ini, .\12 D (NoAcc, NoExt, NoTR+NoC)\Nahida.ini, .\13 Uncovered\Nahida.ini, .\14 U (NoAcc)\Nahida.ini, .\15 U (NoTR)\Nahida.ini, .\16 U (NoAcc, NoTR)\Nahida.ini, .\17 U (NoTR+NoC)\Nahida.ini, .\18 U (NoAcc, NoTR+NoC)\Nahida.ini, .\19 U (NoExt)\Nahida.ini, .\20 U (NoAcc, NoExt)\Nahida.ini, .\21 U (NoExt, NoTR)\Nahida.ini, .\22 U (NoAcc, NoExt, NoTR)\Nahida.ini, .\23 U (NoExt, NoTR+NoC)\Nahida.ini, .\24 U (NoAcc, NoExt, NoTR+NoC)\Nahida.ini, .\25 Nude\Nahida.ini, .\26 N (NoAcc)\Nahida.ini, .\27 N (NoTR)\Nahida.ini, .\28 N (NoAcc, NoTR)\Nahida.ini, .\29 N (NoTR+NoC)\Nahida.ini, .\30 N (NoAcc, NoTR+NoC)\Nahida.ini, .\31 N (NoExt)\Nahida.ini, .\32 N (NoAcc, NoExt)\Nahida.ini, .\33 U (NoExt, NoTR)\Nahida.ini, .\34 U (NoAcc, NoExt, NoTR)\Nahida.ini, .\35 U (NoExt, NoTR+NoC)\Nahida.ini, .\36 U (NoAcc, NoExt, NoTR+NoC)\Nahida.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideNahidaPosition]
hash = 37ef15ec
run = CommandListNahidaPosition
$active = 1

[TextureOverrideNahidaBlend]
hash = bb58c686
run = CommandListNahidaBlend

[TextureOverrideNahidaTexcoord]
hash = f7b7ce48
run = CommandListNahidaTexcoord

[TextureOverrideNahidaVertexLimitRaise]
hash = 67d2cdf0

[TextureOverrideNahidaIB]
hash = 8b268d05
run = CommandListNahidaIB

[TextureOverrideNahidaHead]
hash = 8b268d05
match_first_index = 0
run = CommandListNahidaHead

$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1

[TextureOverrideNahidaBody]
hash = 8b268d05
match_first_index = 31143
run = CommandListNahidaBody

$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1

[TextureOverrideNahidaDress]
hash = 8b268d05
match_first_index = 71187
run = CommandListNahidaDress

$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1

[TextureOverrideNahidaExtra]
hash = 8b268d05
match_first_index = 76875
run = CommandListNahidaExtra

$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1

[TextureOverrideNahidaFaceHeadDiffuse]
hash = 895cd4d0
run = CommandListNahidaFaceHeadDiffuse

; CommandList -------------------------

[CommandListNahidaPosition]
if $swapvar == 0
	vb0 = ResourceNahidaPosition.0
else if $swapvar == 1
	vb0 = ResourceNahidaPosition.1
else if $swapvar == 2
	vb0 = ResourceNahidaPosition.2
else if $swapvar == 3
	vb0 = ResourceNahidaPosition.3
else if $swapvar == 4
	vb0 = ResourceNahidaPosition.4
else if $swapvar == 5
	vb0 = ResourceNahidaPosition.5
else if $swapvar == 6
	vb0 = ResourceNahidaPosition.6
else if $swapvar == 7
	vb0 = ResourceNahidaPosition.7
else if $swapvar == 8
	vb0 = ResourceNahidaPosition.8
else if $swapvar == 9
	vb0 = ResourceNahidaPosition.9
else if $swapvar == 10
	vb0 = ResourceNahidaPosition.10
else if $swapvar == 11
	vb0 = ResourceNahidaPosition.11
else if $swapvar == 12
	vb0 = ResourceNahidaPosition.12
else if $swapvar == 13
	vb0 = ResourceNahidaPosition.13
else if $swapvar == 14
	vb0 = ResourceNahidaPosition.14
else if $swapvar == 15
	vb0 = ResourceNahidaPosition.15
else if $swapvar == 16
	vb0 = ResourceNahidaPosition.16
else if $swapvar == 17
	vb0 = ResourceNahidaPosition.17
else if $swapvar == 18
	vb0 = ResourceNahidaPosition.18
else if $swapvar == 19
	vb0 = ResourceNahidaPosition.19
else if $swapvar == 20
	vb0 = ResourceNahidaPosition.20
else if $swapvar == 21
	vb0 = ResourceNahidaPosition.21
else if $swapvar == 22
	vb0 = ResourceNahidaPosition.22
else if $swapvar == 23
	vb0 = ResourceNahidaPosition.23
else if $swapvar == 24
	vb0 = ResourceNahidaPosition.24
else if $swapvar == 25
	vb0 = ResourceNahidaPosition.25
else if $swapvar == 26
	vb0 = ResourceNahidaPosition.26
else if $swapvar == 27
	vb0 = ResourceNahidaPosition.27
else if $swapvar == 28
	vb0 = ResourceNahidaPosition.28
else if $swapvar == 29
	vb0 = ResourceNahidaPosition.29
else if $swapvar == 30
	vb0 = ResourceNahidaPosition.30
else if $swapvar == 31
	vb0 = ResourceNahidaPosition.31
else if $swapvar == 32
	vb0 = ResourceNahidaPosition.32
else if $swapvar == 33
	vb0 = ResourceNahidaPosition.33
else if $swapvar == 34
	vb0 = ResourceNahidaPosition.34
else if $swapvar == 35
	vb0 = ResourceNahidaPosition.35
endif

[CommandListNahidaBlend]
if $swapvar == 0
	vb1 = ResourceNahidaBlend.0
	handling = skip
	draw = 130402,0
else if $swapvar == 1
	vb1 = ResourceNahidaBlend.1
	handling = skip
	draw = 127179,0
else if $swapvar == 2
	vb1 = ResourceNahidaBlend.2
	handling = skip
	draw = 122242,0
else if $swapvar == 3
	vb1 = ResourceNahidaBlend.3
	handling = skip
	draw = 119019,0
else if $swapvar == 4
	vb1 = ResourceNahidaBlend.4
	handling = skip
	draw = 120975,0
else if $swapvar == 5
	vb1 = ResourceNahidaBlend.5
	handling = skip
	draw = 117752,0
else if $swapvar == 6
	vb1 = ResourceNahidaBlend.6
	handling = skip
	draw = 135371,0
else if $swapvar == 7
	vb1 = ResourceNahidaBlend.7
	handling = skip
	draw = 132148,0
else if $swapvar == 8
	vb1 = ResourceNahidaBlend.8
	handling = skip
	draw = 127211,0
else if $swapvar == 9
	vb1 = ResourceNahidaBlend.9
	handling = skip
	draw = 123988,0
else if $swapvar == 10
	vb1 = ResourceNahidaBlend.10
	handling = skip
	draw = 125944,0
else if $swapvar == 11
	vb1 = ResourceNahidaBlend.11
	handling = skip
	draw = 122721,0
else if $swapvar == 12
	vb1 = ResourceNahidaBlend.12
	handling = skip
	draw = 117889,0
else if $swapvar == 13
	vb1 = ResourceNahidaBlend.13
	handling = skip
	draw = 114666,0
else if $swapvar == 14
	vb1 = ResourceNahidaBlend.14
	handling = skip
	draw = 109729,0
else if $swapvar == 15
	vb1 = ResourceNahidaBlend.15
	handling = skip
	draw = 106506,0
else if $swapvar == 16
	vb1 = ResourceNahidaBlend.16
	handling = skip
	draw = 108462,0
else if $swapvar == 17
	vb1 = ResourceNahidaBlend.17
	handling = skip
	draw = 105239,0
else if $swapvar == 18
	vb1 = ResourceNahidaBlend.18
	handling = skip
	draw = 122858,0
else if $swapvar == 19
	vb1 = ResourceNahidaBlend.19
	handling = skip
	draw = 119635,0
else if $swapvar == 20
	vb1 = ResourceNahidaBlend.20
	handling = skip
	draw = 114698,0
else if $swapvar == 21
	vb1 = ResourceNahidaBlend.21
	handling = skip
	draw = 111475,0
else if $swapvar == 22
	vb1 = ResourceNahidaBlend.22
	handling = skip
	draw = 113431,0
else if $swapvar == 23
	vb1 = ResourceNahidaBlend.23
	handling = skip
	draw = 110208,0
else if $swapvar == 24
	vb1 = ResourceNahidaBlend.24
	handling = skip
	draw = 82372,0
else if $swapvar == 25
	vb1 = ResourceNahidaBlend.25
	handling = skip
	draw = 79149,0
else if $swapvar == 26
	vb1 = ResourceNahidaBlend.26
	handling = skip
	draw = 74212,0
else if $swapvar == 27
	vb1 = ResourceNahidaBlend.27
	handling = skip
	draw = 70989,0
else if $swapvar == 28
	vb1 = ResourceNahidaBlend.28
	handling = skip
	draw = 72945,0
else if $swapvar == 29
	vb1 = ResourceNahidaBlend.29
	handling = skip
	draw = 69722,0
else if $swapvar == 30
	vb1 = ResourceNahidaBlend.30
	handling = skip
	draw = 87341,0
else if $swapvar == 31
	vb1 = ResourceNahidaBlend.31
	handling = skip
	draw = 84118,0
else if $swapvar == 32
	vb1 = ResourceNahidaBlend.32
	handling = skip
	draw = 79181,0
else if $swapvar == 33
	vb1 = ResourceNahidaBlend.33
	handling = skip
	draw = 75958,0
else if $swapvar == 34
	vb1 = ResourceNahidaBlend.34
	handling = skip
	draw = 77914,0
else if $swapvar == 35
	vb1 = ResourceNahidaBlend.35
	handling = skip
	draw = 74691,0
endif

[CommandListNahidaTexcoord]
if $swapvar == 0
	vb1 = ResourceNahidaTexcoord.0
else if $swapvar == 1
	vb1 = ResourceNahidaTexcoord.1
else if $swapvar == 2
	vb1 = ResourceNahidaTexcoord.2
else if $swapvar == 3
	vb1 = ResourceNahidaTexcoord.3
else if $swapvar == 4
	vb1 = ResourceNahidaTexcoord.4
else if $swapvar == 5
	vb1 = ResourceNahidaTexcoord.5
else if $swapvar == 6
	vb1 = ResourceNahidaTexcoord.6
else if $swapvar == 7
	vb1 = ResourceNahidaTexcoord.7
else if $swapvar == 8
	vb1 = ResourceNahidaTexcoord.8
else if $swapvar == 9
	vb1 = ResourceNahidaTexcoord.9
else if $swapvar == 10
	vb1 = ResourceNahidaTexcoord.10
else if $swapvar == 11
	vb1 = ResourceNahidaTexcoord.11
else if $swapvar == 12
	vb1 = ResourceNahidaTexcoord.12
else if $swapvar == 13
	vb1 = ResourceNahidaTexcoord.13
else if $swapvar == 14
	vb1 = ResourceNahidaTexcoord.14
else if $swapvar == 15
	vb1 = ResourceNahidaTexcoord.15
else if $swapvar == 16
	vb1 = ResourceNahidaTexcoord.16
else if $swapvar == 17
	vb1 = ResourceNahidaTexcoord.17
else if $swapvar == 18
	vb1 = ResourceNahidaTexcoord.18
else if $swapvar == 19
	vb1 = ResourceNahidaTexcoord.19
else if $swapvar == 20
	vb1 = ResourceNahidaTexcoord.20
else if $swapvar == 21
	vb1 = ResourceNahidaTexcoord.21
else if $swapvar == 22
	vb1 = ResourceNahidaTexcoord.22
else if $swapvar == 23
	vb1 = ResourceNahidaTexcoord.23
else if $swapvar == 24
	vb1 = ResourceNahidaTexcoord.24
else if $swapvar == 25
	vb1 = ResourceNahidaTexcoord.25
else if $swapvar == 26
	vb1 = ResourceNahidaTexcoord.26
else if $swapvar == 27
	vb1 = ResourceNahidaTexcoord.27
else if $swapvar == 28
	vb1 = ResourceNahidaTexcoord.28
else if $swapvar == 29
	vb1 = ResourceNahidaTexcoord.29
else if $swapvar == 30
	vb1 = ResourceNahidaTexcoord.30
else if $swapvar == 31
	vb1 = ResourceNahidaTexcoord.31
else if $swapvar == 32
	vb1 = ResourceNahidaTexcoord.32
else if $swapvar == 33
	vb1 = ResourceNahidaTexcoord.33
else if $swapvar == 34
	vb1 = ResourceNahidaTexcoord.34
else if $swapvar == 35
	vb1 = ResourceNahidaTexcoord.35
endif

[CommandListNahidaIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
endif

[CommandListNahidaHead]
if $swapvar == 0
	ib = ResourceNahidaHeadIB.0
	ps-t0 = ResourceNahidaHeadNormalMap.0
	ps-t1 = ResourceNahidaHeadDiffuse.0
	ps-t2 = ResourceNahidaHeadLightMap.0
else if $swapvar == 1
	ib = ResourceNahidaHeadIB.1
	ps-t0 = ResourceNahidaHeadNormalMap.1
	ps-t1 = ResourceNahidaHeadDiffuse.1
	ps-t2 = ResourceNahidaHeadLightMap.1
else if $swapvar == 2
	ib = ResourceNahidaHeadIB.2
	ps-t0 = ResourceNahidaHeadNormalMap.2
	ps-t1 = ResourceNahidaHeadDiffuse.2
	ps-t2 = ResourceNahidaHeadLightMap.2
else if $swapvar == 3
	ib = ResourceNahidaHeadIB.3
	ps-t0 = ResourceNahidaHeadNormalMap.3
	ps-t1 = ResourceNahidaHeadDiffuse.3
	ps-t2 = ResourceNahidaHeadLightMap.3
else if $swapvar == 4
	ib = ResourceNahidaHeadIB.4
	ps-t0 = ResourceNahidaHeadNormalMap.4
	ps-t1 = ResourceNahidaHeadDiffuse.4
	ps-t2 = ResourceNahidaHeadLightMap.4
else if $swapvar == 5
	ib = ResourceNahidaHeadIB.5
	ps-t0 = ResourceNahidaHeadNormalMap.5
	ps-t1 = ResourceNahidaHeadDiffuse.5
	ps-t2 = ResourceNahidaHeadLightMap.5
else if $swapvar == 6
	ib = ResourceNahidaHeadIB.6
	ps-t0 = ResourceNahidaHeadNormalMap.6
	ps-t1 = ResourceNahidaHeadDiffuse.6
	ps-t2 = ResourceNahidaHeadLightMap.6
else if $swapvar == 7
	ib = ResourceNahidaHeadIB.7
	ps-t0 = ResourceNahidaHeadNormalMap.7
	ps-t1 = ResourceNahidaHeadDiffuse.7
	ps-t2 = ResourceNahidaHeadLightMap.7
else if $swapvar == 8
	ib = ResourceNahidaHeadIB.8
	ps-t0 = ResourceNahidaHeadNormalMap.8
	ps-t1 = ResourceNahidaHeadDiffuse.8
	ps-t2 = ResourceNahidaHeadLightMap.8
else if $swapvar == 9
	ib = ResourceNahidaHeadIB.9
	ps-t0 = ResourceNahidaHeadNormalMap.9
	ps-t1 = ResourceNahidaHeadDiffuse.9
	ps-t2 = ResourceNahidaHeadLightMap.9
else if $swapvar == 10
	ib = ResourceNahidaHeadIB.10
	ps-t0 = ResourceNahidaHeadNormalMap.10
	ps-t1 = ResourceNahidaHeadDiffuse.10
	ps-t2 = ResourceNahidaHeadLightMap.10
else if $swapvar == 11
	ib = ResourceNahidaHeadIB.11
	ps-t0 = ResourceNahidaHeadNormalMap.11
	ps-t1 = ResourceNahidaHeadDiffuse.11
	ps-t2 = ResourceNahidaHeadLightMap.11
else if $swapvar == 12
	ib = ResourceNahidaHeadIB.12
	ps-t0 = ResourceNahidaHeadNormalMap.12
	ps-t1 = ResourceNahidaHeadDiffuse.12
	ps-t2 = ResourceNahidaHeadLightMap.12
else if $swapvar == 13
	ib = ResourceNahidaHeadIB.13
	ps-t0 = ResourceNahidaHeadNormalMap.13
	ps-t1 = ResourceNahidaHeadDiffuse.13
	ps-t2 = ResourceNahidaHeadLightMap.13
else if $swapvar == 14
	ib = ResourceNahidaHeadIB.14
	ps-t0 = ResourceNahidaHeadNormalMap.14
	ps-t1 = ResourceNahidaHeadDiffuse.14
	ps-t2 = ResourceNahidaHeadLightMap.14
else if $swapvar == 15
	ib = ResourceNahidaHeadIB.15
	ps-t0 = ResourceNahidaHeadNormalMap.15
	ps-t1 = ResourceNahidaHeadDiffuse.15
	ps-t2 = ResourceNahidaHeadLightMap.15
else if $swapvar == 16
	ib = ResourceNahidaHeadIB.16
	ps-t0 = ResourceNahidaHeadNormalMap.16
	ps-t1 = ResourceNahidaHeadDiffuse.16
	ps-t2 = ResourceNahidaHeadLightMap.16
else if $swapvar == 17
	ib = ResourceNahidaHeadIB.17
	ps-t0 = ResourceNahidaHeadNormalMap.17
	ps-t1 = ResourceNahidaHeadDiffuse.17
	ps-t2 = ResourceNahidaHeadLightMap.17
else if $swapvar == 18
	ib = ResourceNahidaHeadIB.18
	ps-t0 = ResourceNahidaHeadNormalMap.18
	ps-t1 = ResourceNahidaHeadDiffuse.18
	ps-t2 = ResourceNahidaHeadLightMap.18
else if $swapvar == 19
	ib = ResourceNahidaHeadIB.19
	ps-t0 = ResourceNahidaHeadNormalMap.19
	ps-t1 = ResourceNahidaHeadDiffuse.19
	ps-t2 = ResourceNahidaHeadLightMap.19
else if $swapvar == 20
	ib = ResourceNahidaHeadIB.20
	ps-t0 = ResourceNahidaHeadNormalMap.20
	ps-t1 = ResourceNahidaHeadDiffuse.20
	ps-t2 = ResourceNahidaHeadLightMap.20
else if $swapvar == 21
	ib = ResourceNahidaHeadIB.21
	ps-t0 = ResourceNahidaHeadNormalMap.21
	ps-t1 = ResourceNahidaHeadDiffuse.21
	ps-t2 = ResourceNahidaHeadLightMap.21
else if $swapvar == 22
	ib = ResourceNahidaHeadIB.22
	ps-t0 = ResourceNahidaHeadNormalMap.22
	ps-t1 = ResourceNahidaHeadDiffuse.22
	ps-t2 = ResourceNahidaHeadLightMap.22
else if $swapvar == 23
	ib = ResourceNahidaHeadIB.23
	ps-t0 = ResourceNahidaHeadNormalMap.23
	ps-t1 = ResourceNahidaHeadDiffuse.23
	ps-t2 = ResourceNahidaHeadLightMap.23
else if $swapvar == 24
	ib = ResourceNahidaHeadIB.24
	ps-t0 = ResourceNahidaHeadNormalMap.24
	ps-t1 = ResourceNahidaHeadDiffuse.24
	ps-t2 = ResourceNahidaHeadLightMap.24
else if $swapvar == 25
	ib = ResourceNahidaHeadIB.25
	ps-t0 = ResourceNahidaHeadNormalMap.25
	ps-t1 = ResourceNahidaHeadDiffuse.25
	ps-t2 = ResourceNahidaHeadLightMap.25
else if $swapvar == 26
	ib = ResourceNahidaHeadIB.26
	ps-t0 = ResourceNahidaHeadNormalMap.26
	ps-t1 = ResourceNahidaHeadDiffuse.26
	ps-t2 = ResourceNahidaHeadLightMap.26
else if $swapvar == 27
	ib = ResourceNahidaHeadIB.27
	ps-t0 = ResourceNahidaHeadNormalMap.27
	ps-t1 = ResourceNahidaHeadDiffuse.27
	ps-t2 = ResourceNahidaHeadLightMap.27
else if $swapvar == 28
	ib = ResourceNahidaHeadIB.28
	ps-t0 = ResourceNahidaHeadNormalMap.28
	ps-t1 = ResourceNahidaHeadDiffuse.28
	ps-t2 = ResourceNahidaHeadLightMap.28
else if $swapvar == 29
	ib = ResourceNahidaHeadIB.29
	ps-t0 = ResourceNahidaHeadNormalMap.29
	ps-t1 = ResourceNahidaHeadDiffuse.29
	ps-t2 = ResourceNahidaHeadLightMap.29
else if $swapvar == 30
	ib = ResourceNahidaHeadIB.30
	ps-t0 = ResourceNahidaHeadNormalMap.30
	ps-t1 = ResourceNahidaHeadDiffuse.30
	ps-t2 = ResourceNahidaHeadLightMap.30
else if $swapvar == 31
	ib = ResourceNahidaHeadIB.31
	ps-t0 = ResourceNahidaHeadNormalMap.31
	ps-t1 = ResourceNahidaHeadDiffuse.31
	ps-t2 = ResourceNahidaHeadLightMap.31
else if $swapvar == 32
	ib = ResourceNahidaHeadIB.32
	ps-t0 = ResourceNahidaHeadNormalMap.32
	ps-t1 = ResourceNahidaHeadDiffuse.32
	ps-t2 = ResourceNahidaHeadLightMap.32
else if $swapvar == 33
	ib = ResourceNahidaHeadIB.33
	ps-t0 = ResourceNahidaHeadNormalMap.33
	ps-t1 = ResourceNahidaHeadDiffuse.33
	ps-t2 = ResourceNahidaHeadLightMap.33
else if $swapvar == 34
	ib = ResourceNahidaHeadIB.34
	ps-t0 = ResourceNahidaHeadNormalMap.34
	ps-t1 = ResourceNahidaHeadDiffuse.34
	ps-t2 = ResourceNahidaHeadLightMap.34
else if $swapvar == 35
	ib = ResourceNahidaHeadIB.35
	ps-t0 = ResourceNahidaHeadNormalMap.35
	ps-t1 = ResourceNahidaHeadDiffuse.35
	ps-t2 = ResourceNahidaHeadLightMap.35
endif

[CommandListNahidaBody]
if $swapvar == 0
	ib = ResourceNahidaBodyIB.0
	ps-t0 = ResourceNahidaBodyNormalMap.0
	ps-t1 = ResourceNahidaBodyDiffuse.0
	ps-t2 = ResourceNahidaBodyLightMap.0
else if $swapvar == 1
	ib = ResourceNahidaBodyIB.1
	ps-t0 = ResourceNahidaBodyNormalMap.1
	ps-t1 = ResourceNahidaBodyDiffuse.1
	ps-t2 = ResourceNahidaBodyLightMap.1
else if $swapvar == 2
	ib = ResourceNahidaBodyIB.2
	ps-t0 = ResourceNahidaBodyNormalMap.2
	ps-t1 = ResourceNahidaBodyDiffuse.2
	ps-t2 = ResourceNahidaBodyLightMap.2
else if $swapvar == 3
	ib = ResourceNahidaBodyIB.3
	ps-t0 = ResourceNahidaBodyNormalMap.3
	ps-t1 = ResourceNahidaBodyDiffuse.3
	ps-t2 = ResourceNahidaBodyLightMap.3
else if $swapvar == 4
	ib = ResourceNahidaBodyIB.4
	ps-t0 = ResourceNahidaBodyNormalMap.4
	ps-t1 = ResourceNahidaBodyDiffuse.4
	ps-t2 = ResourceNahidaBodyLightMap.4
else if $swapvar == 5
	ib = ResourceNahidaBodyIB.5
	ps-t0 = ResourceNahidaBodyNormalMap.5
	ps-t1 = ResourceNahidaBodyDiffuse.5
	ps-t2 = ResourceNahidaBodyLightMap.5
else if $swapvar == 6
	ib = ResourceNahidaBodyIB.6
	ps-t0 = ResourceNahidaBodyNormalMap.6
	ps-t1 = ResourceNahidaBodyDiffuse.6
	ps-t2 = ResourceNahidaBodyLightMap.6
else if $swapvar == 7
	ib = ResourceNahidaBodyIB.7
	ps-t0 = ResourceNahidaBodyNormalMap.7
	ps-t1 = ResourceNahidaBodyDiffuse.7
	ps-t2 = ResourceNahidaBodyLightMap.7
else if $swapvar == 8
	ib = ResourceNahidaBodyIB.8
	ps-t0 = ResourceNahidaBodyNormalMap.8
	ps-t1 = ResourceNahidaBodyDiffuse.8
	ps-t2 = ResourceNahidaBodyLightMap.8
else if $swapvar == 9
	ib = ResourceNahidaBodyIB.9
	ps-t0 = ResourceNahidaBodyNormalMap.9
	ps-t1 = ResourceNahidaBodyDiffuse.9
	ps-t2 = ResourceNahidaBodyLightMap.9
else if $swapvar == 10
	ib = ResourceNahidaBodyIB.10
	ps-t0 = ResourceNahidaBodyNormalMap.10
	ps-t1 = ResourceNahidaBodyDiffuse.10
	ps-t2 = ResourceNahidaBodyLightMap.10
else if $swapvar == 11
	ib = ResourceNahidaBodyIB.11
	ps-t0 = ResourceNahidaBodyNormalMap.11
	ps-t1 = ResourceNahidaBodyDiffuse.11
	ps-t2 = ResourceNahidaBodyLightMap.11
else if $swapvar == 12
	ib = ResourceNahidaBodyIB.12
	ps-t0 = ResourceNahidaBodyNormalMap.12
	ps-t1 = ResourceNahidaBodyDiffuse.12
	ps-t2 = ResourceNahidaBodyLightMap.12
else if $swapvar == 13
	ib = ResourceNahidaBodyIB.13
	ps-t0 = ResourceNahidaBodyNormalMap.13
	ps-t1 = ResourceNahidaBodyDiffuse.13
	ps-t2 = ResourceNahidaBodyLightMap.13
else if $swapvar == 14
	ib = ResourceNahidaBodyIB.14
	ps-t0 = ResourceNahidaBodyNormalMap.14
	ps-t1 = ResourceNahidaBodyDiffuse.14
	ps-t2 = ResourceNahidaBodyLightMap.14
else if $swapvar == 15
	ib = ResourceNahidaBodyIB.15
	ps-t0 = ResourceNahidaBodyNormalMap.15
	ps-t1 = ResourceNahidaBodyDiffuse.15
	ps-t2 = ResourceNahidaBodyLightMap.15
else if $swapvar == 16
	ib = ResourceNahidaBodyIB.16
	ps-t0 = ResourceNahidaBodyNormalMap.16
	ps-t1 = ResourceNahidaBodyDiffuse.16
	ps-t2 = ResourceNahidaBodyLightMap.16
else if $swapvar == 17
	ib = ResourceNahidaBodyIB.17
	ps-t0 = ResourceNahidaBodyNormalMap.17
	ps-t1 = ResourceNahidaBodyDiffuse.17
	ps-t2 = ResourceNahidaBodyLightMap.17
else if $swapvar == 18
	ib = ResourceNahidaBodyIB.18
	ps-t0 = ResourceNahidaBodyNormalMap.18
	ps-t1 = ResourceNahidaBodyDiffuse.18
	ps-t2 = ResourceNahidaBodyLightMap.18
else if $swapvar == 19
	ib = ResourceNahidaBodyIB.19
	ps-t0 = ResourceNahidaBodyNormalMap.19
	ps-t1 = ResourceNahidaBodyDiffuse.19
	ps-t2 = ResourceNahidaBodyLightMap.19
else if $swapvar == 20
	ib = ResourceNahidaBodyIB.20
	ps-t0 = ResourceNahidaBodyNormalMap.20
	ps-t1 = ResourceNahidaBodyDiffuse.20
	ps-t2 = ResourceNahidaBodyLightMap.20
else if $swapvar == 21
	ib = ResourceNahidaBodyIB.21
	ps-t0 = ResourceNahidaBodyNormalMap.21
	ps-t1 = ResourceNahidaBodyDiffuse.21
	ps-t2 = ResourceNahidaBodyLightMap.21
else if $swapvar == 22
	ib = ResourceNahidaBodyIB.22
	ps-t0 = ResourceNahidaBodyNormalMap.22
	ps-t1 = ResourceNahidaBodyDiffuse.22
	ps-t2 = ResourceNahidaBodyLightMap.22
else if $swapvar == 23
	ib = ResourceNahidaBodyIB.23
	ps-t0 = ResourceNahidaBodyNormalMap.23
	ps-t1 = ResourceNahidaBodyDiffuse.23
	ps-t2 = ResourceNahidaBodyLightMap.23
else if $swapvar == 24
	ib = ResourceNahidaBodyIB.24
	ps-t0 = ResourceNahidaBodyNormalMap.24
	ps-t1 = ResourceNahidaBodyDiffuse.24
	ps-t2 = ResourceNahidaBodyLightMap.24
else if $swapvar == 25
	ib = ResourceNahidaBodyIB.25
	ps-t0 = ResourceNahidaBodyNormalMap.25
	ps-t1 = ResourceNahidaBodyDiffuse.25
	ps-t2 = ResourceNahidaBodyLightMap.25
else if $swapvar == 26
	ib = ResourceNahidaBodyIB.26
	ps-t0 = ResourceNahidaBodyNormalMap.26
	ps-t1 = ResourceNahidaBodyDiffuse.26
	ps-t2 = ResourceNahidaBodyLightMap.26
else if $swapvar == 27
	ib = ResourceNahidaBodyIB.27
	ps-t0 = ResourceNahidaBodyNormalMap.27
	ps-t1 = ResourceNahidaBodyDiffuse.27
	ps-t2 = ResourceNahidaBodyLightMap.27
else if $swapvar == 28
	ib = ResourceNahidaBodyIB.28
	ps-t0 = ResourceNahidaBodyNormalMap.28
	ps-t1 = ResourceNahidaBodyDiffuse.28
	ps-t2 = ResourceNahidaBodyLightMap.28
else if $swapvar == 29
	ib = ResourceNahidaBodyIB.29
	ps-t0 = ResourceNahidaBodyNormalMap.29
	ps-t1 = ResourceNahidaBodyDiffuse.29
	ps-t2 = ResourceNahidaBodyLightMap.29
else if $swapvar == 30
	ib = ResourceNahidaBodyIB.30
	ps-t0 = ResourceNahidaBodyNormalMap.30
	ps-t1 = ResourceNahidaBodyDiffuse.30
	ps-t2 = ResourceNahidaBodyLightMap.30
else if $swapvar == 31
	ib = ResourceNahidaBodyIB.31
	ps-t0 = ResourceNahidaBodyNormalMap.31
	ps-t1 = ResourceNahidaBodyDiffuse.31
	ps-t2 = ResourceNahidaBodyLightMap.31
else if $swapvar == 32
	ib = ResourceNahidaBodyIB.32
	ps-t0 = ResourceNahidaBodyNormalMap.32
	ps-t1 = ResourceNahidaBodyDiffuse.32
	ps-t2 = ResourceNahidaBodyLightMap.32
else if $swapvar == 33
	ib = ResourceNahidaBodyIB.33
	ps-t0 = ResourceNahidaBodyNormalMap.33
	ps-t1 = ResourceNahidaBodyDiffuse.33
	ps-t2 = ResourceNahidaBodyLightMap.33
else if $swapvar == 34
	ib = ResourceNahidaBodyIB.34
	ps-t0 = ResourceNahidaBodyNormalMap.34
	ps-t1 = ResourceNahidaBodyDiffuse.34
	ps-t2 = ResourceNahidaBodyLightMap.34
else if $swapvar == 35
	ib = ResourceNahidaBodyIB.35
	ps-t0 = ResourceNahidaBodyNormalMap.35
	ps-t1 = ResourceNahidaBodyDiffuse.35
	ps-t2 = ResourceNahidaBodyLightMap.35
endif

[CommandListNahidaDress]
if $swapvar == 0
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.0
	ps-t1 = ResourceNahidaDressDiffuse.0
	ps-t2 = ResourceNahidaDressLightMap.0
else if $swapvar == 1
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.1
	ps-t1 = ResourceNahidaDressDiffuse.1
	ps-t2 = ResourceNahidaDressLightMap.1
else if $swapvar == 2
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.2
	ps-t1 = ResourceNahidaDressDiffuse.2
	ps-t2 = ResourceNahidaDressLightMap.2
else if $swapvar == 3
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.3
	ps-t1 = ResourceNahidaDressDiffuse.3
	ps-t2 = ResourceNahidaDressLightMap.3
else if $swapvar == 4
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.4
	ps-t1 = ResourceNahidaDressDiffuse.4
	ps-t2 = ResourceNahidaDressLightMap.4
else if $swapvar == 5
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.5
	ps-t1 = ResourceNahidaDressDiffuse.5
	ps-t2 = ResourceNahidaDressLightMap.5
else if $swapvar == 6
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.6
	ps-t1 = ResourceNahidaDressDiffuse.6
	ps-t2 = ResourceNahidaDressLightMap.6
else if $swapvar == 7
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.7
	ps-t1 = ResourceNahidaDressDiffuse.7
	ps-t2 = ResourceNahidaDressLightMap.7
else if $swapvar == 8
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.8
	ps-t1 = ResourceNahidaDressDiffuse.8
	ps-t2 = ResourceNahidaDressLightMap.8
else if $swapvar == 9
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.9
	ps-t1 = ResourceNahidaDressDiffuse.9
	ps-t2 = ResourceNahidaDressLightMap.9
else if $swapvar == 10
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.10
	ps-t1 = ResourceNahidaDressDiffuse.10
	ps-t2 = ResourceNahidaDressLightMap.10
else if $swapvar == 11
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.11
	ps-t1 = ResourceNahidaDressDiffuse.11
	ps-t2 = ResourceNahidaDressLightMap.11
else if $swapvar == 12
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.12
	ps-t1 = ResourceNahidaDressDiffuse.12
	ps-t2 = ResourceNahidaDressLightMap.12
else if $swapvar == 13
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.13
	ps-t1 = ResourceNahidaDressDiffuse.13
	ps-t2 = ResourceNahidaDressLightMap.13
else if $swapvar == 14
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.14
	ps-t1 = ResourceNahidaDressDiffuse.14
	ps-t2 = ResourceNahidaDressLightMap.14
else if $swapvar == 15
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.15
	ps-t1 = ResourceNahidaDressDiffuse.15
	ps-t2 = ResourceNahidaDressLightMap.15
else if $swapvar == 16
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.16
	ps-t1 = ResourceNahidaDressDiffuse.16
	ps-t2 = ResourceNahidaDressLightMap.16
else if $swapvar == 17
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.17
	ps-t1 = ResourceNahidaDressDiffuse.17
	ps-t2 = ResourceNahidaDressLightMap.17
else if $swapvar == 18
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.18
	ps-t1 = ResourceNahidaDressDiffuse.18
	ps-t2 = ResourceNahidaDressLightMap.18
else if $swapvar == 19
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.19
	ps-t1 = ResourceNahidaDressDiffuse.19
	ps-t2 = ResourceNahidaDressLightMap.19
else if $swapvar == 20
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.20
	ps-t1 = ResourceNahidaDressDiffuse.20
	ps-t2 = ResourceNahidaDressLightMap.20
else if $swapvar == 21
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.21
	ps-t1 = ResourceNahidaDressDiffuse.21
	ps-t2 = ResourceNahidaDressLightMap.21
else if $swapvar == 22
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.22
	ps-t1 = ResourceNahidaDressDiffuse.22
	ps-t2 = ResourceNahidaDressLightMap.22
else if $swapvar == 23
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.23
	ps-t1 = ResourceNahidaDressDiffuse.23
	ps-t2 = ResourceNahidaDressLightMap.23
else if $swapvar == 24
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.24
	ps-t1 = ResourceNahidaDressDiffuse.24
	ps-t2 = ResourceNahidaDressLightMap.24
else if $swapvar == 25
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.25
	ps-t1 = ResourceNahidaDressDiffuse.25
	ps-t2 = ResourceNahidaDressLightMap.25
else if $swapvar == 26
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.26
	ps-t1 = ResourceNahidaDressDiffuse.26
	ps-t2 = ResourceNahidaDressLightMap.26
else if $swapvar == 27
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.27
	ps-t1 = ResourceNahidaDressDiffuse.27
	ps-t2 = ResourceNahidaDressLightMap.27
else if $swapvar == 28
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.28
	ps-t1 = ResourceNahidaDressDiffuse.28
	ps-t2 = ResourceNahidaDressLightMap.28
else if $swapvar == 29
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.29
	ps-t1 = ResourceNahidaDressDiffuse.29
	ps-t2 = ResourceNahidaDressLightMap.29
else if $swapvar == 30
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.30
	ps-t1 = ResourceNahidaDressDiffuse.30
	ps-t2 = ResourceNahidaDressLightMap.30
else if $swapvar == 31
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.31
	ps-t1 = ResourceNahidaDressDiffuse.31
	ps-t2 = ResourceNahidaDressLightMap.31
else if $swapvar == 32
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.32
	ps-t1 = ResourceNahidaDressDiffuse.32
	ps-t2 = ResourceNahidaDressLightMap.32
else if $swapvar == 33
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.33
	ps-t1 = ResourceNahidaDressDiffuse.33
	ps-t2 = ResourceNahidaDressLightMap.33
else if $swapvar == 34
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.34
	ps-t1 = ResourceNahidaDressDiffuse.34
	ps-t2 = ResourceNahidaDressLightMap.34
else if $swapvar == 35
	ib = null
	ps-t0 = ResourceNahidaDressNormalMap.35
	ps-t1 = ResourceNahidaDressDiffuse.35
	ps-t2 = ResourceNahidaDressLightMap.35
endif

[CommandListNahidaExtra]
if $swapvar == 0
	ib = ResourceNahidaExtraIB.0
	ps-t0 = ResourceNahidaExtraNormalMap.0
	ps-t1 = ResourceNahidaExtraDiffuse.0
	ps-t2 = ResourceNahidaExtraLightMap.0
else if $swapvar == 1
	ib = ResourceNahidaExtraIB.1
	ps-t0 = ResourceNahidaExtraNormalMap.1
	ps-t1 = ResourceNahidaExtraDiffuse.1
	ps-t2 = ResourceNahidaExtraLightMap.1
else if $swapvar == 2
	ib = ResourceNahidaExtraIB.2
	ps-t0 = ResourceNahidaExtraNormalMap.2
	ps-t1 = ResourceNahidaExtraDiffuse.2
	ps-t2 = ResourceNahidaExtraLightMap.2
else if $swapvar == 3
	ib = ResourceNahidaExtraIB.3
	ps-t0 = ResourceNahidaExtraNormalMap.3
	ps-t1 = ResourceNahidaExtraDiffuse.3
	ps-t2 = ResourceNahidaExtraLightMap.3
else if $swapvar == 4
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.4
	ps-t1 = ResourceNahidaExtraDiffuse.4
	ps-t2 = ResourceNahidaExtraLightMap.4
else if $swapvar == 5
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.5
	ps-t1 = ResourceNahidaExtraDiffuse.5
	ps-t2 = ResourceNahidaExtraLightMap.5
else if $swapvar == 6
	ib = ResourceNahidaExtraIB.6
	ps-t0 = ResourceNahidaExtraNormalMap.6
	ps-t1 = ResourceNahidaExtraDiffuse.6
	ps-t2 = ResourceNahidaExtraLightMap.6
else if $swapvar == 7
	ib = ResourceNahidaExtraIB.7
	ps-t0 = ResourceNahidaExtraNormalMap.7
	ps-t1 = ResourceNahidaExtraDiffuse.7
	ps-t2 = ResourceNahidaExtraLightMap.7
else if $swapvar == 8
	ib = ResourceNahidaExtraIB.8
	ps-t0 = ResourceNahidaExtraNormalMap.8
	ps-t1 = ResourceNahidaExtraDiffuse.8
	ps-t2 = ResourceNahidaExtraLightMap.8
else if $swapvar == 9
	ib = ResourceNahidaExtraIB.9
	ps-t0 = ResourceNahidaExtraNormalMap.9
	ps-t1 = ResourceNahidaExtraDiffuse.9
	ps-t2 = ResourceNahidaExtraLightMap.9
else if $swapvar == 10
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.10
	ps-t1 = ResourceNahidaExtraDiffuse.10
	ps-t2 = ResourceNahidaExtraLightMap.10
else if $swapvar == 11
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.11
	ps-t1 = ResourceNahidaExtraDiffuse.11
	ps-t2 = ResourceNahidaExtraLightMap.11
else if $swapvar == 12
	ib = ResourceNahidaExtraIB.12
	ps-t0 = ResourceNahidaExtraNormalMap.12
	ps-t1 = ResourceNahidaExtraDiffuse.12
	ps-t2 = ResourceNahidaExtraLightMap.12
else if $swapvar == 13
	ib = ResourceNahidaExtraIB.13
	ps-t0 = ResourceNahidaExtraNormalMap.13
	ps-t1 = ResourceNahidaExtraDiffuse.13
	ps-t2 = ResourceNahidaExtraLightMap.13
else if $swapvar == 14
	ib = ResourceNahidaExtraIB.14
	ps-t0 = ResourceNahidaExtraNormalMap.14
	ps-t1 = ResourceNahidaExtraDiffuse.14
	ps-t2 = ResourceNahidaExtraLightMap.14
else if $swapvar == 15
	ib = ResourceNahidaExtraIB.15
	ps-t0 = ResourceNahidaExtraNormalMap.15
	ps-t1 = ResourceNahidaExtraDiffuse.15
	ps-t2 = ResourceNahidaExtraLightMap.15
else if $swapvar == 16
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.16
	ps-t1 = ResourceNahidaExtraDiffuse.16
	ps-t2 = ResourceNahidaExtraLightMap.16
else if $swapvar == 17
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.17
	ps-t1 = ResourceNahidaExtraDiffuse.17
	ps-t2 = ResourceNahidaExtraLightMap.17
else if $swapvar == 18
	ib = ResourceNahidaExtraIB.18
	ps-t0 = ResourceNahidaExtraNormalMap.18
	ps-t1 = ResourceNahidaExtraDiffuse.18
	ps-t2 = ResourceNahidaExtraLightMap.18
else if $swapvar == 19
	ib = ResourceNahidaExtraIB.19
	ps-t0 = ResourceNahidaExtraNormalMap.19
	ps-t1 = ResourceNahidaExtraDiffuse.19
	ps-t2 = ResourceNahidaExtraLightMap.19
else if $swapvar == 20
	ib = ResourceNahidaExtraIB.20
	ps-t0 = ResourceNahidaExtraNormalMap.20
	ps-t1 = ResourceNahidaExtraDiffuse.20
	ps-t2 = ResourceNahidaExtraLightMap.20
else if $swapvar == 21
	ib = ResourceNahidaExtraIB.21
	ps-t0 = ResourceNahidaExtraNormalMap.21
	ps-t1 = ResourceNahidaExtraDiffuse.21
	ps-t2 = ResourceNahidaExtraLightMap.21
else if $swapvar == 22
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.22
	ps-t1 = ResourceNahidaExtraDiffuse.22
	ps-t2 = ResourceNahidaExtraLightMap.22
else if $swapvar == 23
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.23
	ps-t1 = ResourceNahidaExtraDiffuse.23
	ps-t2 = ResourceNahidaExtraLightMap.23
else if $swapvar == 24
	ib = ResourceNahidaExtraIB.24
	ps-t0 = ResourceNahidaExtraNormalMap.24
	ps-t1 = ResourceNahidaExtraDiffuse.24
	ps-t2 = ResourceNahidaExtraLightMap.24
else if $swapvar == 25
	ib = ResourceNahidaExtraIB.25
	ps-t0 = ResourceNahidaExtraNormalMap.25
	ps-t1 = ResourceNahidaExtraDiffuse.25
	ps-t2 = ResourceNahidaExtraLightMap.25
else if $swapvar == 26
	ib = ResourceNahidaExtraIB.26
	ps-t0 = ResourceNahidaExtraNormalMap.26
	ps-t1 = ResourceNahidaExtraDiffuse.26
	ps-t2 = ResourceNahidaExtraLightMap.26
else if $swapvar == 27
	ib = ResourceNahidaExtraIB.27
	ps-t0 = ResourceNahidaExtraNormalMap.27
	ps-t1 = ResourceNahidaExtraDiffuse.27
	ps-t2 = ResourceNahidaExtraLightMap.27
else if $swapvar == 28
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.28
	ps-t1 = ResourceNahidaExtraDiffuse.28
	ps-t2 = ResourceNahidaExtraLightMap.28
else if $swapvar == 29
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.29
	ps-t1 = ResourceNahidaExtraDiffuse.29
	ps-t2 = ResourceNahidaExtraLightMap.29
else if $swapvar == 30
	ib = ResourceNahidaExtraIB.30
	ps-t0 = ResourceNahidaExtraNormalMap.30
	ps-t1 = ResourceNahidaExtraDiffuse.30
	ps-t2 = ResourceNahidaExtraLightMap.30
else if $swapvar == 31
	ib = ResourceNahidaExtraIB.31
	ps-t0 = ResourceNahidaExtraNormalMap.31
	ps-t1 = ResourceNahidaExtraDiffuse.31
	ps-t2 = ResourceNahidaExtraLightMap.31
else if $swapvar == 32
	ib = ResourceNahidaExtraIB.32
	ps-t0 = ResourceNahidaExtraNormalMap.32
	ps-t1 = ResourceNahidaExtraDiffuse.32
	ps-t2 = ResourceNahidaExtraLightMap.32
else if $swapvar == 33
	ib = ResourceNahidaExtraIB.33
	ps-t0 = ResourceNahidaExtraNormalMap.33
	ps-t1 = ResourceNahidaExtraDiffuse.33
	ps-t2 = ResourceNahidaExtraLightMap.33
else if $swapvar == 34
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.34
	ps-t1 = ResourceNahidaExtraDiffuse.34
	ps-t2 = ResourceNahidaExtraLightMap.34
else if $swapvar == 35
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.35
	ps-t1 = ResourceNahidaExtraDiffuse.35
	ps-t2 = ResourceNahidaExtraLightMap.35
endif

[CommandListNahidaFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceNahidaFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceNahidaFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceNahidaFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceNahidaFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceNahidaFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceNahidaFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceNahidaFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceNahidaFaceHeadDiffuse.7
else if $swapvar == 8
	ps-t0 = ResourceNahidaFaceHeadDiffuse.8
else if $swapvar == 9
	ps-t0 = ResourceNahidaFaceHeadDiffuse.9
else if $swapvar == 10
	ps-t0 = ResourceNahidaFaceHeadDiffuse.10
else if $swapvar == 11
	ps-t0 = ResourceNahidaFaceHeadDiffuse.11
else if $swapvar == 12
	ps-t0 = ResourceNahidaFaceHeadDiffuse.12
else if $swapvar == 13
	ps-t0 = ResourceNahidaFaceHeadDiffuse.13
else if $swapvar == 14
	ps-t0 = ResourceNahidaFaceHeadDiffuse.14
else if $swapvar == 15
	ps-t0 = ResourceNahidaFaceHeadDiffuse.15
else if $swapvar == 16
	ps-t0 = ResourceNahidaFaceHeadDiffuse.16
else if $swapvar == 17
	ps-t0 = ResourceNahidaFaceHeadDiffuse.17
else if $swapvar == 18
	ps-t0 = ResourceNahidaFaceHeadDiffuse.18
else if $swapvar == 19
	ps-t0 = ResourceNahidaFaceHeadDiffuse.19
else if $swapvar == 20
	ps-t0 = ResourceNahidaFaceHeadDiffuse.20
else if $swapvar == 21
	ps-t0 = ResourceNahidaFaceHeadDiffuse.21
else if $swapvar == 22
	ps-t0 = ResourceNahidaFaceHeadDiffuse.22
else if $swapvar == 23
	ps-t0 = ResourceNahidaFaceHeadDiffuse.23
else if $swapvar == 24
	ps-t0 = ResourceNahidaFaceHeadDiffuse.24
else if $swapvar == 25
	ps-t0 = ResourceNahidaFaceHeadDiffuse.25
else if $swapvar == 26
	ps-t0 = ResourceNahidaFaceHeadDiffuse.26
else if $swapvar == 27
	ps-t0 = ResourceNahidaFaceHeadDiffuse.27
else if $swapvar == 28
	ps-t0 = ResourceNahidaFaceHeadDiffuse.28
else if $swapvar == 29
	ps-t0 = ResourceNahidaFaceHeadDiffuse.29
else if $swapvar == 30
	ps-t0 = ResourceNahidaFaceHeadDiffuse.30
else if $swapvar == 31
	ps-t0 = ResourceNahidaFaceHeadDiffuse.31
else if $swapvar == 32
	ps-t0 = ResourceNahidaFaceHeadDiffuse.32
else if $swapvar == 33
	ps-t0 = ResourceNahidaFaceHeadDiffuse.33
else if $swapvar == 34
	ps-t0 = ResourceNahidaFaceHeadDiffuse.34
else if $swapvar == 35
	ps-t0 = ResourceNahidaFaceHeadDiffuse.35
endif

; Resources ---------------------------

[ResourceNahidaPosition.0]
type = Buffer
stride = 40
filename = .\1 Default\NahidaPosition.buf

[ResourceNahidaBlend.0]
type = Buffer
stride = 32
filename = .\1 Default\NahidaBlend.buf

[ResourceNahidaTexcoord.0]
type = Buffer
stride = 20
filename = .\1 Default\NahidaTexcoord.buf

[ResourceNahidaHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaHead.ib

[ResourceNahidaBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaBody.ib

[ResourceNahidaDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.0]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.0]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.0]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.0]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.0]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.0]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.0]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.0]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.0]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.0]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.0]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.0]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.0]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.1]
type = Buffer
stride = 40
filename = .\2 D (NoAcc)\NahidaPosition.buf

[ResourceNahidaBlend.1]
type = Buffer
stride = 32
filename = .\2 D (NoAcc)\NahidaBlend.buf

[ResourceNahidaTexcoord.1]
type = Buffer
stride = 20
filename = .\2 D (NoAcc)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaHead.ib

[ResourceNahidaBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2 D (NoAcc)\NahidaBody.ib

[ResourceNahidaDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2 D (NoAcc)\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.1]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.1]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.1]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.1]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.1]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.1]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.1]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.1]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.1]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.1]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.1]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.1]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.1]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.2]
type = Buffer
stride = 40
filename = .\3 D (NoTR)\NahidaPosition.buf

[ResourceNahidaBlend.2]
type = Buffer
stride = 32
filename = .\3 D (NoTR)\NahidaBlend.buf

[ResourceNahidaTexcoord.2]
type = Buffer
stride = 20
filename = .\3 D (NoTR)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaHead.ib

[ResourceNahidaBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3 D (NoTR)\NahidaBody.ib

[ResourceNahidaDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3 D (NoTR)\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.2]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.2]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.2]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.2]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.2]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.2]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.2]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.2]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.2]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.2]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.2]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.2]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.2]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.3]
type = Buffer
stride = 40
filename = .\4 D (NoAcc, NoTR)\NahidaPosition.buf

[ResourceNahidaBlend.3]
type = Buffer
stride = 32
filename = .\4 D (NoAcc, NoTR)\NahidaBlend.buf

[ResourceNahidaTexcoord.3]
type = Buffer
stride = 20
filename = .\4 D (NoAcc, NoTR)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaHead.ib

[ResourceNahidaBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4 D (NoAcc, NoTR)\NahidaBody.ib

[ResourceNahidaDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4 D (NoAcc, NoTR)\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.3]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.3]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.3]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.3]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.3]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.3]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.3]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.3]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.3]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.3]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.3]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.3]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.3]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.4]
type = Buffer
stride = 40
filename = .\5 D (NoTR, NoC)\NahidaPosition.buf

[ResourceNahidaBlend.4]
type = Buffer
stride = 32
filename = .\5 D (NoTR, NoC)\NahidaBlend.buf

[ResourceNahidaTexcoord.4]
type = Buffer
stride = 20
filename = .\5 D (NoTR, NoC)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaHead.ib

[ResourceNahidaBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5 D (NoTR, NoC)\NahidaBody.ib

[ResourceNahidaDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaHeadNormalMap.4]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.4]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.4]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.4]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.4]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.4]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.4]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.4]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.4]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.4]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.4]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.4]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.4]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.5]
type = Buffer
stride = 40
filename = .\6 D (NoAcc, NoTR, NoC)\NahidaPosition.buf

[ResourceNahidaBlend.5]
type = Buffer
stride = 32
filename = .\6 D (NoAcc, NoTR, NoC)\NahidaBlend.buf

[ResourceNahidaTexcoord.5]
type = Buffer
stride = 20
filename = .\6 D (NoAcc, NoTR, NoC)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaHead.ib

[ResourceNahidaBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6 D (NoAcc, NoTR, NoC)\NahidaBody.ib

[ResourceNahidaDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaHeadNormalMap.5]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.5]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.5]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.5]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.5]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.5]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.5]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.5]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.5]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.5]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.5]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.5]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.5]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.6]
type = Buffer
stride = 40
filename = .\7 D (NoExt)\NahidaPosition.buf

[ResourceNahidaBlend.6]
type = Buffer
stride = 32
filename = .\7 D (NoExt)\NahidaBlend.buf

[ResourceNahidaTexcoord.6]
type = Buffer
stride = 20
filename = .\7 D (NoExt)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoExt)\NahidaHead.ib

[ResourceNahidaBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoExt)\NahidaBody.ib

[ResourceNahidaDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoExt)\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.6]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.6]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.6]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.6]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.6]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.6]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.6]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.6]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.6]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.6]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.6]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.6]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.6]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.7]
type = Buffer
stride = 40
filename = .\8 D (NoAcc, NoExt)\NahidaPosition.buf

[ResourceNahidaBlend.7]
type = Buffer
stride = 32
filename = .\8 D (NoAcc, NoExt)\NahidaBlend.buf

[ResourceNahidaTexcoord.7]
type = Buffer
stride = 20
filename = .\8 D (NoAcc, NoExt)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoExt)\NahidaHead.ib

[ResourceNahidaBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\8 D (NoAcc, NoExt)\NahidaBody.ib

[ResourceNahidaDressIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\8 D (NoAcc, NoExt)\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.7]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.7]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.7]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.7]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.7]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.7]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.7]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.7]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.7]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.7]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.7]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.7]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.7]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.8]
type = Buffer
stride = 40
filename = .\9 D (NoExt, NoTR)\NahidaPosition.buf

[ResourceNahidaBlend.8]
type = Buffer
stride = 32
filename = .\9 D (NoExt, NoTR)\NahidaBlend.buf

[ResourceNahidaTexcoord.8]
type = Buffer
stride = 20
filename = .\9 D (NoExt, NoTR)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoExt)\NahidaHead.ib

[ResourceNahidaBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9 D (NoExt, NoTR)\NahidaBody.ib

[ResourceNahidaDressIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9 D (NoExt, NoTR)\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.8]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.8]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.8]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.8]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.8]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.8]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.8]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.8]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.8]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.8]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.8]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.8]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.8]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.9]
type = Buffer
stride = 40
filename = .\10 D (NoAcc, NoExt, NoTR)\NahidaPosition.buf

[ResourceNahidaBlend.9]
type = Buffer
stride = 32
filename = .\10 D (NoAcc, NoExt, NoTR)\NahidaBlend.buf

[ResourceNahidaTexcoord.9]
type = Buffer
stride = 20
filename = .\10 D (NoAcc, NoExt, NoTR)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoExt)\NahidaHead.ib

[ResourceNahidaBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\10 D (NoAcc, NoExt, NoTR)\NahidaBody.ib

[ResourceNahidaDressIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\10 D (NoAcc, NoExt, NoTR)\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.9]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.9]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.9]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.9]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.9]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.9]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.9]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.9]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.9]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.9]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.9]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.9]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.9]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.10]
type = Buffer
stride = 40
filename = .\11 D (NoExt, NoTR+NoC)\NahidaPosition.buf

[ResourceNahidaBlend.10]
type = Buffer
stride = 32
filename = .\11 D (NoExt, NoTR+NoC)\NahidaBlend.buf

[ResourceNahidaTexcoord.10]
type = Buffer
stride = 20
filename = .\11 D (NoExt, NoTR+NoC)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoExt)\NahidaHead.ib

[ResourceNahidaBodyIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\11 D (NoExt, NoTR+NoC)\NahidaBody.ib

[ResourceNahidaDressIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaHeadNormalMap.10]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.10]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.10]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.10]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.10]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.10]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.10]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.10]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.10]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.10]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.10]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.10]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.10]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.11]
type = Buffer
stride = 40
filename = .\12 D (NoAcc, NoExt, NoTR+NoC)\NahidaPosition.buf

[ResourceNahidaBlend.11]
type = Buffer
stride = 32
filename = .\12 D (NoAcc, NoExt, NoTR+NoC)\NahidaBlend.buf

[ResourceNahidaTexcoord.11]
type = Buffer
stride = 20
filename = .\12 D (NoAcc, NoExt, NoTR+NoC)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoExt)\NahidaHead.ib

[ResourceNahidaBodyIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12 D (NoAcc, NoExt, NoTR+NoC)\NahidaBody.ib

[ResourceNahidaDressIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
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type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\31 N (NoExt)\NahidaHead.ib

[ResourceNahidaBodyIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\35 U (NoExt, NoTR+NoC)\NahidaBody.ib

[ResourceNahidaDressIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaHeadNormalMap.34]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.34]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.34]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.34]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.34]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.34]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.34]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.34]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.34]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.34]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.34]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.34]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.34]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.35]
type = Buffer
stride = 40
filename = .\36 U (NoAcc, NoExt, NoTR+NoC)\NahidaPosition.buf

[ResourceNahidaBlend.35]
type = Buffer
stride = 32
filename = .\36 U (NoAcc, NoExt, NoTR+NoC)\NahidaBlend.buf

[ResourceNahidaTexcoord.35]
type = Buffer
stride = 20
filename = .\36 U (NoAcc, NoExt, NoTR+NoC)\NahidaTexcoord.buf

[ResourceNahidaHeadIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\31 N (NoExt)\NahidaHead.ib

[ResourceNahidaBodyIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\36 U (NoAcc, NoExt, NoTR+NoC)\NahidaBody.ib

[ResourceNahidaDressIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaExtraIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\NahidaDress.ib

[ResourceNahidaHeadNormalMap.35]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.35]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.35]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.35]
filename = .\1 Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.35]
filename = .\1 Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.35]
filename = .\1 Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.35]
filename = .\1 Default\NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse.35]
filename = .\1 Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.35]
filename = .\1 Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.35]
filename = .\1 Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.35]
filename = .\1 Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.35]
filename = .\1 Default\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.35]
filename = .\1 Default\NahidaFaceHeadDiffuse.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer


; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions.

; Variables -----------------------

[Constants]
global $CharacterIB
;0=none, 1=head, 2=body, 3=dress, 4=extra, etc.

[Present]
post $CharacterIB = 0

[ResourceRefHeadDiffuse]
;[ResourceRefHeadLightMap]
[ResourceRefBodyDiffuse]
;[ResourceRefBodyLightMap]
[ResourceRefDressDiffuse]
;[ResourceRefDressLightMap]
[ResourceRefExtraDiffuse]
;[ResourceRefExtraLightMap]

; ShaderOverride ---------------------------

[ShaderRegexCharReflection]
shader_model = ps_5_0
run = CommandListReflectionTexture
[ShaderRegexCharReflection.pattern]
mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n
mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n
mov o\d+\.\w+, l\(\d+\.\d+\)\n

;[ShaderRegexCharOutline]
;shader_model = ps_5_0
;run = CommandListOutline
;[ShaderRegexCharOutline.pattern]
;mov o\d+\.\w+, l\(\d+\)\n
;mov o\d+\.\w+, r\d+\.\w+\n
;mov o\d+\.\w+, l\(\d+\.\d+\)
;broken as of version 4.0

; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command

; CommandList -------------------------

[CommandListReflectionTexture]
if $CharacterIB != 0
    if $CharacterIB == 1
        ps-t0 = copy ResourceRefHeadDiffuse
    else if $CharacterIB == 2
        ps-t0 = copy ResourceRefBodyDiffuse
    else if $CharacterIB == 3
        ps-t0 = copy ResourceRefDressDiffuse
    else if $CharacterIB == 4
        ps-t0 = copy ResourceRefExtraDiffuse    
    endif
drawindexed=auto
$CharacterIB = 0
endif

;[CommandListOutline]
;if $CharacterIB != 0
;    if $CharacterIB == 1
;        ps-t1 = copy ResourceRefHeadLightMap
;    else if $CharacterIB == 2
;        ps-t1 = copy ResourceRefBodyLightMap
;    else if $CharacterIB == 3
;        ps-t1 = copy ResourceRefDressLightMap
;    else if $CharacterIB == 4
;        ps-t1 = copy ResourceRefExtraLightMap
;    endif
;drawindexed=auto
;$CharacterIB = 0
;endif
